You don’t need to unlock all three to start – just the first one you’d like to begin with! For example having a colonist who hates to clean is fine – but with three colonists who hate to clean you may have a hard time keeping the station tidy. Refreshing costs zero DNA until you purchase three colonists – so don’t be afraid to refresh until you find colonists you like with a balanced attribute mix. It’s recommended to use the ‘Refresh All’ button to browse a variety of Egos from the computer’s memory banks. You’ll start with 400 DNA, and can have up to three colonists to start – so budget accordingly! Colonists with negative traits, who may be more difficult to manage, cost less to unlock – while a colonist with more positive values will cost more. Ego DNA cost is directly proportional to the value of the colonists positive attributes. There’s a small icon showing DNA currency in your topbar – and at the bottom of each colonist’s information is a DNA cost to unlock. These are important, as your colonists willingness and ability to perform certain tasks and how they interact with others is critical to how smoothly the station will run. Under traits are a set of other preferences – these are specific tasks which the colonist may love, hate, or refuse to do. Each of these can be hovered over to display more details. Negative traits are colored red, positive traits are green, and neutral traits are grey. The icons in each of the colonist ego details indicate key traits which will drive the colonists behavior and determine how they’ll interact with other colonists. Initially you’ll see three available colonist egos – each with a mix of attributes. These are called Egos, and once purchased they can be planted into a body grown in the Incubation tank. The ‘Generate Colonists’ window is where new colonists’ consciousness can be purchased for the Incubation Tank gene-pool. Once selected the object information window will appear, select the highlighted option ‘Unlock more Colonists’. The Incubator, used to grow your first colonistĬlick on the Incubation Tank, it’s a small machine which will have a green arrow above it. Your first job will be to create a colonist and activate the station’s SOS beacon. Immediately you’ll be greeted by KAT – a helper AI which offers tutorial information. Your station is damaged and drifting in space. Lastly enter the name you’d like to call your station and it’s time to get started! Your First Days The differences in design and color are purely cosmetic, so select the style that suits you best! The core is the physical representation of the station AI, and is at the center of every starting station. Next you’ll design your core’s appearance. Remember, in Starmancer you’re an AI, so this will be the name assigned to the station’s computer intelligence and will be displayed on the computer core. Treasure found through the reclamation probe will appear in the central hub.After beginning a new game the first thing asked is your name. The reclamation probe will list a variety of rare items, such as DNA strands, upgrade modules, and treasure. The player must select one of these items to keep before the probe will go out to search for it. The reclamation probe will appear with a list of three rare items every few days. Unlike other items and utilities in Starmancer, once researched, the reclamation probe will appear in the base’s central hub without needing to be purchased or built. To research the reclamation probe, the player must first research employment. The second primary way to find treasure in Starmancer is by researching and using the reclamation probe. Treasure on mining expeditions can usually be found on the ship, or in the storage on the base, if the colonists have unloaded it. The value of the item will appear in the upper right-hand corner of a new text box. The player does not need to select “mine.” Instead, click outside the text box, and then hover over the treasure listed for that asteroid or planet under “resources” on the right-hand side of the screen. To see how much a treasure is worth, click on an asteroid or planet.
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